 asubpen
Can build:
Built by:
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| Infobox: | | Equivalent to: |
| Health: | 2400 |
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| Metal/Energy cost: | 860/5144 |
| Build time: | 11112 |
| M/E (on/off or flying): | 0/-0 0/-0 |
| M/E (always): | 1/-0 0/-0 |
| Metal/Energy storage: | 150/150 | | Cost: | 946 |
Bt/s | M use/s | E use/s :
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Basic settings: | | Side | = arm | | Name | = Amphibious Complex | | Description | = Produces Amphibious/Underwater Units | | BuildCostMetal | = 860 | | BuildCostEnergy | = 5144 | | BuildTime | = 11112 | | MaxDamage | = 2400 | | Category | = ARM PLANT LEVEL2 NOWEAPON NOTAIR NOTSUB CTRL_F ALL | | TEDClass | = PLANT | Corpse: (ASUBPEN_DEAD) | | metal | = 559 | | damage | = 1440 | | energy | = 0 | Detection settings: | | SightDistance | = 234 | | SeismicSignature | = 0 | Pathfinding related: | | Acceleration | = 0 | | BrakeRate | = 0 | | FootprintX | = 8 | | FootprintZ | = 8 | | MaxSlope | = 10 | | MaxVelocity | = 0 | | MinWaterDepth | = 25 | | TurnRate | = 0 | | YardMap | = oooooooo oCCCCCCo oCCCCCCo oCCCCCCo oCCCCCCo oCCCCCCo oCCCCCCo oCCCCCCo | | YardMap | | o | o | o | o | o | o | o | o | | o | C | C | C | C | C | C | o | | o | C | C | C | C | C | C | o | | o | C | C | C | C | C | C | o | | o | C | C | C | C | C | C | o | | o | C | C | C | C | C | C | o | | o | C | C | C | C | C | C | o | | o | C | C | C | C | C | C | o |
| (f, o, O, c, C, w, g, G, y, Y) |
| Construction settings: | | Builder | = 1 | | WorkerTime | = 150 | | WorkerTime | = 150 | | MetalMake | = 1 | | EnergyUse | = 0 | | MetalStorage | = 150 | | EnergyStorage | = 150 | Mission settings: | | CanPatrol | = 1 | | NoAutofire | = 0 | | FireStandOrders | = 1 | | MobileStandOrders | = 1 | | StandingFireOrder | = 2 | | StandingMoveOrder | = 1 | Miscellaneous settings: | | Corpse | = ASUBPEN_DEAD | | MaxSlope | = 10 | | MinWaterDepth | = 25 | Stats without category or not listed before: | | UnitName | = asubpen | | ObjectName | = ASUBPEN | | SoundCategory | = TANKPLANT | | IdleTime | = 1800 | | IdleAutoHeal | = 5 | | ExplodeAs | = LARGE_BUILDINGEX | | SelfdestructAs | = LARGE_BUILDING | | SmoothAnim | = 1 | | BuildPic | = ASUBPEN.DDS | | icontype | = building | | BMCode | = 0 |
| Weapons:
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