 armbeaver
Can build:
Built by:
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| Infobox: | | Equivalent to: |
| Health: | 925 |
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| Metal/Energy cost: | 141/2342 |
| Build time: | 4472 |
| M/E (on/off or flying): | 0/-0 0/-8 |
| M/E (always): | 0.08/-0 8/-0 |
| Metal/Energy storage: | 50/0 | | Cost: | 180 | | Speed: (ground) |  |
Bt/s | M use/s | E use/s :
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Basic settings: | | Side | = arm | | Name | = Beaver | | Description | = Amphibious Construction Vehicle | | BuildCostMetal | = 141 | | BuildCostEnergy | = 2342 | | BuildTime | = 4472 | | MaxDamage | = 925 | | Category | = ARM TANK LEVEL1 PHIB CONSTR NOWEAPON NOTAIR NOTSUB CTRL_B ALL | | TEDClass | = TANK | Corpse: (ARMBEAVER_DEAD) | | metal | = 92 | | damage | = 555 | | energy | = 0 | | featuredead | = ARMBEAVER_HEAP | Heap: (ARMBEAVER_HEAP) | | metal | = 37 | | damage | = 278 | | energy | = 0 | Detection settings: | | SightDistance | = 266 | | SeismicSignature | = 0 | Pathfinding related: | | Acceleration | = 0.0132 | | BrakeRate | = 0.1166 | | FootprintX | = 3 | | FootprintZ | = 3 | | MaxSlope | = 16 | | MaxVelocity | = 1.98 | | MaxWaterDepth | = 255 | | MovementClass | = ATANK3 | | TurnRate | = 522.5 | Movement and related: | | CanMove | = 1 | | CanStop | = 1 | | MaxVelocity | = 1.98 | | Acceleration | = 0.0132 | | BrakeRate | = 0.1166 | | TurnRate | = 522.5 | | MovementClass | = ATANK3 | | LeaveTracks | = 1 | | TrackOffset | = 0 | | TrackStrength | = 5 | | TrackStretch | = 1 | | TrackType | = StdTank | | TrackWidth | = 31 | Construction settings: | | Builder | = 1 | | WorkerTime | = 80 | | WorkerTime | = 80 | | BuildDistance | = 80 | | MetalMake | = 0.08 | | EnergyMake | = 8 | | EnergyUse | = 8 | | MetalStorage | = 50 | | EnergyStorage | = 0 | Mission settings: | | CanGuard | = 1 | | CanPatrol | = 1 | | DefaultMissionType | = Standby | | NoAutofire | = 0 | | SteeringMode | = 1 | | ManeuverLeashLength | = 640 | | MobileStandOrders | = 1 | | StandingMoveOrder | = 1 | Miscellaneous settings: | | Corpse | = ARMBEAVER_DEAD | | MaxSlope | = 16 | | MaxWaterDepth | = 255 | Stats without category or not listed before: | | UnitName | = armbeaver | | ObjectName | = ARMBEAVER | | SoundCategory | = ARM_CVEHICLE | | IdleTime | = 1800 | | IdleAutoHeal | = 5 | | ExplodeAs | = BIG_UNITEX | | SelfdestructAs | = BIG_UNIT | | SmoothAnim | = 1 | | BuildPic | = ARMBEAVER.DDS | | BMCode | = 1 | | canreclamate | = 1 |
| Weapons:
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