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Mod:
Buildlists

INDEX | Sides: [ ARM / CORE ]



Recent:


Decade - Corvette


decade

Built by:



Infobox: Equivalent to:
Health:1650  
Metal/Energy cost:378/2055
Build time:6525
M/E (on/off or flying):0/-0  0/-1
M/E (always):0/-0  1/-0
Cost:412
Speed: (ground)
Bt/s | M use/s | E use/s :


Basic settings:
Side= arm
Name= Decade
Description= Corvette
BuildCostMetal= 378
BuildCostEnergy= 2055
BuildTime= 6525
MaxDamage= 1650
Category= ARM SHIP LEVEL1 WEAPON NOTAIR NOTSUB ALL
TEDClass= SHIP

Corpse: (DECADE_DEAD)
metal= 246
damage= 990
energy= 0

Detection settings:
SightDistance= 429
SeismicSignature= 0

Pathfinding related:
Acceleration= 0.084
BrakeRate= 0.019
FootprintX= 4
FootprintZ= 4
MaxVelocity= 3.25
MinWaterDepth= 12
MovementClass= BOAT4
TurnRate= 530

Movement and related:
CanMove= 1
CanStop= 1
MaxVelocity= 3.25
Acceleration= 0.084
BrakeRate= 0.019
TurnRate= 530
MovementClass= BOAT4

Construction settings:
Builder= 0
WorkerTime= 0
WorkerTime= 0
EnergyMake= 1
EnergyUse= 1
MetalStorage= 0
EnergyStorage= 0
ActivateWhenBuilt= 1

Mission settings:
CanAttack= 1
CanGuard= 1
CanPatrol= 1
DefaultMissionType= Standby
NoAutofire= 0
SteeringMode= 1
ManeuverLeashLength= 640
FireStandOrders= 1
MobileStandOrders= 1
StandingFireOrder= 2
StandingMoveOrder= 1

Miscellaneous settings:
Corpse= DECADE_DEAD
MinWaterDepth= 12

Stats without category or not listed before:
UnitName= decade
ObjectName= DECADE
SoundCategory= ARM_SHIP
Floater= 1
IdleTime= 1800
IdleAutoHeal= 5
Weapon1= CORVETTE_LIGHTLASER
Weapon2= CORVETTE_LIGHTLASER
ExplodeAs= BIG_UNITEX
SelfdestructAs= BIG_UNIT
SmoothAnim= 1
BuildPic= DECADE.DDS
icontype= sea
BMCode= 1
BuildAngle= 16384
Scale= 0.5



Weapons:
  DPSEPSMPSDamage
Weapon 1CORVETTE_LIGHTLASER73.2428.17052
Weapon 2CORVETTE_LIGHTLASER73.2428.17052
Explode As:BIG_UNITEX6.940025
Self-D As:BIG_UNIT97.2200350
Open weapon editing page

Used by:
ARM Decade
CORE Supporter

CORVETTE_LIGHTLASER:
Name= LightLaser
Rendertype= 0
LineOfSight= 1
Turret= 1
Range= 320
ReloadTime= 0.71
WeaponVelocity= 2250
EnergyPerShot= 20
AreaOfEffect= 12
SoundTrigger= 1
SoundStart= lasrfir3
SoundHit= lasrhit2
FireStarter= 30
BeamLaser= 1
Thickness= 2.5
CoreThickness= 0.175
LaserFlareSize= 10
TargetMoveError= 0.1
BeamTime= 0.12
rgbColor= 1 0 0
Tolerance= 10000
explosiongenerator= custom:FLASH1red
ImpulseFactor= 0.123
ImpulseBoost= 0.123
CraterMult= 0
CraterBoost= 0
NoSelfDamage= 1


Damages:
default= 52
COMMANDERS= 70
VTRANS= 5
L1FIGHTERS= 5
L2FIGHTERS= 5
L1BOMBERS= 5
L2BOMBERS= 5
GUNSHIPS= 3
HGUNSHIPS= 3
VRADAR= 5
VTOL= 5
L1SUBS= 3
L2SUBS= 3
L3SUBS= 3











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