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Mod:
Buildlists

INDEX | Sides: [ ARM / CORE ]



Recent:


Epoch - Flagship


aseadragon

Built by:



Infobox: Equivalent to:
Health:71250  
Metal/Energy cost:32122/238406
Build time:299523
M/E (on/off or flying):0/-0  0/-150
M/E (always):0/-0  150/-0
Metal/Energy storage:100/1000
Cost:36095
Speed: (ground)
Bt/s | M use/s | E use/s :


Basic settings:
Side= arm
Name= Epoch
Description= Flagship
BuildCostMetal= 32122
BuildCostEnergy= 238406
BuildTime= 299523
MaxDamage= 71250
Category= ARM SHIP LEVEL2 WEAPON NOTAIR NOTSUB CTRL_W CTRL_N ALL
TEDClass= SHIP

Corpse: (ASEADRAGON_DEAD)
metal= 20879
damage= 42750
energy= 0
featuredead= ASEADRAGON_HEAP

Heap: (ASEADRAGON_HEAP)
metal= 5066
damage= 20016
energy= 0

Detection settings:
SightDistance= 689
RadarDistance= 1530
SeismicSignature= 0

Pathfinding related:
Acceleration= 0.028
BrakeRate= 0.021
FootprintX= 8
FootprintZ= 8
MaxVelocity= 2.3
MinWaterDepth= 30
MovementClass= HDBOAT8
TurnRate= 272
Waterline= 5

Movement and related:
CanMove= 1
CanStop= 1
MaxVelocity= 2.3
Acceleration= 0.028
BrakeRate= 0.021
TurnRate= 272
MovementClass= HDBOAT8

Construction settings:
EnergyMake= 150
EnergyUse= 150
MetalStorage= 100
EnergyStorage= 1000
ActivateWhenBuilt= 1

Mission settings:
CanAttack= 1
CanGuard= 1
CanPatrol= 1
DefaultMissionType= Standby
NoAutofire= 0
SteeringMode= 1
ManeuverLeashLength= 640
FireStandOrders= 1
MobileStandOrders= 1
StandingFireOrder= 2
StandingMoveOrder= 1

Miscellaneous settings:
Corpse= ASEADRAGON_DEAD
ImmuneToParalyzer= 1
MinWaterDepth= 30

Weapon settings:
ExplodeAs= ATOMIC_BLAST
SelfdestructAs= ATOMIC_BLAST
Weapon1= SEADRAGPRIME
Weapon2= ARM_BATSAFTX
Weapon3= SEADRAGPRIME
Weapon4= ARM_BATSAFTX
Weapon5= ARM_BATSAFTX
Weapon6= SEADRAGONFLAK
Weapon7= SEADRAGONFLAK
DamageModifier= 1
OnlyTargetCategory1= NOTAIR

Stats without category or not listed before:
UnitName= aseadragon
ObjectName= ASEADRAGON
SoundCategory= ARM_SHIP
Floater= 1
IdleTime= 1800
IdleAutoHeal= 5
SmoothAnim= 1
BuildPic= ASEADRAGON.DDS
icontype= sea
BMCode= 1
BuildAngle= 16384
Scale= 10
OnlyTargetCategory2= NOTAIR
OnlyTargetCategory3= NOTAIR
WeaponMainDir2= 0 0 1
MaxAngleDif2= 320
WeaponMainDir3= 0 0 1
MaxAngleDif3= 240
OnlyTargetCategory4= NOTAIR
WeaponMainDir4= -4 0 1
MaxAngleDif4= 180
OnlyTargetCategory5= NOTAIR
WeaponMainDir5= 4 0 1
MaxAngleDif5= 180
WeaponMainDir6= 1 0 0
MaxAngleDif6= 200
WeaponMainDir7= -1 0 0
MaxAngleDif7= 200



Weapons:
  DPSEPSMPSDamage
Weapon 1SEADRAGPRIME471.700250
Weapon 2ARM_BATSAFTX25000300
Weapon 3SEADRAGPRIME471.700250
Weapon 4ARM_BATSAFTX25000300
Weapon 5ARM_BATSAFTX25000300
Weapon 6SEADRAGONFLAK1818.18001000
Weapon 7SEADRAGONFLAK1818.18001000
Explode As:ATOMIC_BLAST666.67002400
Self-D As:ATOMIC_BLAST666.67002400
Open weapon editing page

Used by:
ARM Epoch

SEADRAGPRIME:
Name= BattleshipCannon
Rendertype= 4
Ballistic= 1
Turret= 1
Range= 2450
ReloadTime= 0.53
WeaponVelocity= 600
AreaOfEffect= 64
SoundStart= cannhvy1
SoundHit= xplomed2
Accuracy= 350
explosiongenerator= custom:FLASH4
StartSmoke= 1
ImpulseFactor= 0.123
ImpulseBoost= 0.123
CraterMult= 0
CraterBoost= 0
NoSelfDamage= 1


Damages:
default= 250
KROGOTH= 350
ORCONE= 350
SEADRAGON= 350
BLACKHYDRA= 350
ANNIDDM= 140
VTRANS= 65
L1FIGHTERS= 65
L2FIGHTERS= 65
L1BOMBERS= 65
L2BOMBERS= 65
GUNSHIPS= 65
HGUNSHIPS= 65
VRADAR= 65
VTOL= 65
L1SUBS= 5
L2SUBS= 5
L3SUBS= 5











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