 armkam
Built by:
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| Infobox: | | Equivalent to: |
| Health: | 350 |
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| Metal/Energy cost: | 125/2226 |
| Build time: | 5936 |
| M/E (on/off or flying): | 0/-0 0/-0.8 |
| M/E (always): | 0/-0 0/-0 |
| Cost: | 162 | | Speed: (air) |  |
Bt/s | M use/s | E use/s :
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Basic settings: | | Side | = arm | | Name | = Banshee | | Description | = Light Gunship | | BuildCostMetal | = 125 | | BuildCostEnergy | = 2226 | | BuildTime | = 5936 | | MaxDamage | = 350 | | Category | = ARM VTOL CTRL_V CTRL_P LEVEL1 WEAPON NOTSUB ALL | | TEDClass | = VTOL | Detection settings: | | SightDistance | = 520 | | SeismicSignature | = 0 | Pathfinding related: | | Acceleration | = 0.154 | | BrakeRate | = 3.75 | | FootprintX | = 2 | | FootprintZ | = 2 | | MaxSlope | = 10 | | MaxVelocity | = 6.16 | | MaxWaterDepth | = 0 | | TurnRate | = 693 | Movement and related: | | CanMove | = 1 | | CanStop | = 1 | | MaxVelocity | = 6.16 | | Acceleration | = 0.154 | | BrakeRate | = 3.75 | | TurnRate | = 693 | Construction settings: | | Builder | = 0 | | WorkerTime | = 0 | | WorkerTime | = 0 | | EnergyUse | = 0.8 | | MetalStorage | = 0 | | EnergyStorage | = 0 | Mission settings: | | CanAttack | = 1 | | CanGuard | = 1 | | CanPatrol | = 1 | | DefaultMissionType | = VTOL_standby | | NoAutofire | = 0 | | SteeringMode | = 1 | | ManeuverLeashLength | = 1280 | | FireStandOrders | = 1 | | MobileStandOrders | = 1 | | StandingFireOrder | = 2 | | StandingMoveOrder | = 1 | Miscellaneous settings: | | MaxSlope | = 10 | | MaxWaterDepth | = 0 | Stats without category or not listed before: | | UnitName | = armkam | | ObjectName | = ARMKAM | | SoundCategory | = ARM_VTOL | | CruiseAlt | = 60 | | CanFly | = 1 | | IdleTime | = 1800 | | IdleAutoHeal | = 5 | | Weapon1 | = MED_EMG | | WPri_BadTargetCategory | = VTOL | | BadTargetCategory | = VTOL | | ExplodeAs | = BIG_UNITEX | | HoverAttack | = 1 | | SelfdestructAs | = BIG_UNIT | | OnlyTargetCategory1 | = NOTAIR | | SmoothAnim | = 1 | | BuildPic | = ARMKAM.DDS | | icontype | = air | | BMCode | = 1 | | Scale | = 1 | | BankScale | = 1 | | MoveRate1 | = 3 |
| Weapons:
| | | DPS | EPS | MPS | Damage | | Weapon 1 | MED_EMG | 38.57 | 0 | 0 | 9 | | Explode As: | BIG_UNITEX | 6.94 | 0 | 0 | 25 | | Self-D As: | BIG_UNIT | 97.22 | 0 | 0 | 350 | Open weapon editing page
Used by: ARM Banshee
MED_EMG:
| Name | = E.M.G. | | Rendertype | = 4 | | LineOfSight | = 1 | | Turret | = 0 | | Range | = 350 | | ReloadTime | = 0.7 | | WeaponTimer | = 1 | | WeaponVelocity | = 350 | | SprayAngle | = 1024 | | AreaOfEffect | = 8 | | Burst | = 3 | | BurstRate | = 0.25 | | Size | = 2.25 | | rgbColor | = 1 0.95 0.4 | | Intensity | = 0.8 | | SoundStart | = brawlemg | | Tolerance | = 6000 | | pitchtolerance | = 12000 | | StartSmoke | = 0 | | EndSmoke | = 0 | | explosiongenerator | = custom:FLASH1yellow | | ImpulseFactor | = 0.123 | | ImpulseBoost | = 0.123 | | CraterMult | = 0 | | CraterBoost | = 0 | | NoSelfDamage | = 1 |
Damages:
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