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Mod:
Buildlists

INDEX | Sides: [ ARM / CORE ]



Recent:


Flea - Fast Scout Kbot


armflea

Built by:



Infobox: Equivalent to:
Health:50  
Metal/Energy cost:14/322
Build time:789
M/E (on/off or flying):0/-0  0/-0.4
M/E (always):0/-0  0.4/-0
Cost:19
Speed: (ground)
Bt/s | M use/s | E use/s :


Basic settings:
Side= arm
Name= Flea
Description= Fast Scout Kbot
BuildCostMetal= 14
BuildCostEnergy= 322
BuildTime= 789
MaxDamage= 50
Category= ARM KBOT MOBILE WEAPON NOTAIR NOTSUB CTRL_K CTRL_G CTRL_W NOTSHIP LEVEL1 ALL
TEDClass= KBOT

Corpse: (ARMFLEA_DEAD)
metal= 9
damage= 30
energy= 0
featuredead= ARMFLEA_HEAP

Heap: (ARMFLEA_HEAP)
metal= 4
damage= 15
energy= 0

Detection settings:
SightDistance= 550
SeismicSignature= 0

Pathfinding related:
Acceleration= 0.5
BrakeRate= 0.5
FootprintX= 1
FootprintZ= 1
MaxSlope= 255
MaxVelocity= 4.4
MaxWaterDepth= 16
MovementClass= KBOT1
TurnRate= 1672

Movement and related:
CanMove= 1
CanStop= 1
MaxVelocity= 4.4
Acceleration= 0.5
BrakeRate= 0.5
TurnRate= 1672
MovementClass= KBOT1

Construction settings:
Builder= 0
WorkerTime= 0
WorkerTime= 0
EnergyMake= 0.4
EnergyUse= 0.4
MetalStorage= 0
EnergyStorage= 0

Mission settings:
CanAttack= 1
CanGuard= 1
CanPatrol= 1
DefaultMissionType= Standby
NoAutofire= 0
SteeringMode= 2
ManeuverLeashLength= 640
FireStandOrders= 1
MobileStandOrders= 1
StandingFireOrder= 2
StandingMoveOrder= 1

Miscellaneous settings:
Corpse= ARMFLEA_DEAD
MaxSlope= 255
MaxWaterDepth= 16

Stats without category or not listed before:
UnitName= armflea
ObjectName= ARMFLEA
SoundCategory= ARMPW
IdleTime= 1800
IdleAutoHeal= 5
Weapon1= FLEA_LASER
WPri_BadTargetCategory= ANTIGATOR
BadTargetCategory= ANTIGATOR
ExplodeAs= TINY_BUILDINGEX
SelfdestructAs= TINY_BUILDINGEX
NoChaseCategory= VTOL
SmoothAnim= 1
BuildPic= ARMFLEA.DDS
Mass= 1000
BMCode= 1



Weapons:
  DPSEPSMPSDamage
Weapon 1FLEA_LASER605024
Explode As:TINY_BUILDINGEX1.39005
Self-D As:TINY_BUILDINGEX1.39005
Open weapon editing page

Used by:
ARM Flea

FLEA_LASER:
Name= Laser
Rendertype= 0
LineOfSight= 1
Turret= 1
Range= 140
ReloadTime= 0.4
WeaponVelocity= 600
AreaOfEffect= 8
BurstRate= 0.2
SoundTrigger= 1
EnergyPerShot= 2
SoundStart= lasrfir1
SoundHit= lasrhit2
FireStarter= 50
BeamTime= 0.1
BeamLaser= 1
Thickness= 0.75
CoreThickness= 0.1
LaserFlareSize= 2
TargetMoveError= 0.1
rgbColor= 1 1 0
Tolerance= 10000
explosiongenerator= custom:FLASH1yellow2
ImpulseFactor= 0.123
ImpulseBoost= 0.123
CraterMult= 0
CraterBoost= 0
NoSelfDamage= 1


Damages:
default= 24
VTRANS= 65
L1FIGHTERS= 65
L2FIGHTERS= 65
L1BOMBERS= 65
L2BOMBERS= 65
GUNSHIPS= 65
HGUNSHIPS= 65
VRADAR= 65
VTOL= 65
L1SUBS= 1
L2SUBS= 1
L3SUBS= 1











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