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Mod:
Buildlists

INDEX | Sides: [ ARM / CORE ]



Recent:


Fatboy - Heavy Plasma Kbot


armfboy

Built by:



Infobox: Equivalent to:
Health:7000  
Metal/Energy cost:1576/11193
Build time:22397
M/E (on/off or flying):0/-0  0/-5
M/E (always):0/-0  5.1/-0
Cost:1763
Speed: (ground)
Bt/s | M use/s | E use/s :


Basic settings:
Side= arm
Name= Fatboy
Description= Heavy Plasma Kbot
BuildCostMetal= 1576
BuildCostEnergy= 11193
BuildTime= 22397
MaxDamage= 7000
Category= ARM KBOT LEVEL2 WEAPON NOTAIR NOTSUB CTRL_W ALL
TEDClass= KBOT

Corpse: (ARMFBOY_DEAD)
metal= 1008
damage= 4200
energy= 0
featuredead= ARMFBOY_HEAP

Heap: (ARMFBOY_HEAP)
metal= 403
damage= 2100
energy= 0

Detection settings:
SightDistance= 416
SeismicSignature= 0

Pathfinding related:
Acceleration= 0.12
BrakeRate= 0.125
FootprintX= 2
FootprintZ= 2
MaxSlope= 20
MaxVelocity= 1
MaxWaterDepth= 25
MovementClass= HKBOT4
TurnRate= 320

Movement and related:
CanMove= 1
CanStop= 1
MaxVelocity= 1
Acceleration= 0.12
BrakeRate= 0.125
TurnRate= 320
MovementClass= HKBOT4

Construction settings:
Builder= 0
WorkerTime= 0
WorkerTime= 0
EnergyMake= 5.1
EnergyUse= 5
MetalStorage= 0
EnergyStorage= 0

Mission settings:
CanAttack= 1
CanGuard= 1
CanPatrol= 1
DefaultMissionType= Standby
NoAutofire= 0
SteeringMode= 2
ManeuverLeashLength= 640
FireStandOrders= 1
MobileStandOrders= 1
StandingFireOrder= 2
StandingMoveOrder= 1

Miscellaneous settings:
Corpse= ARMFBOY_DEAD
MaxSlope= 20
MaxWaterDepth= 25

Stats without category or not listed before:
UnitName= armfboy
ObjectName= ARMFBOY
SoundCategory= ARM_FBOY
IdleTime= 1800
IdleAutoHeal= 5
Weapon1= ARM_FATBOY_NOTALASER
WPri_BadTargetCategory= VTOL
ExplodeAs= BIG_UNITEX
SelfdestructAs= BIG_UNIT
NoChaseCategory= VTOL
OnlyTargetCategory1= NOTAIR
SmoothAnim= 1
UpRight= 1
BuildPic= ARMFBOY.DDS
BMCode= 1



Weapons:
  DPSEPSMPSDamage
Weapon 1ARM_FATBOY_NOTALASER118.5200800
Explode As:BIG_UNITEX6.940025
Self-D As:BIG_UNIT97.2200350
Open weapon editing page

Used by:
ARM Fatboy

ARM_FATBOY_NOTALASER:
Name= HeavyPlasma
Rendertype= 4
Ballistic= 1
Turret= 1
MinBarrelAngle= -20
Range= 800
ReloadTime= 6.75
EnergyPerShot= 0
WeaponVelocity= 290
AreaOfEffect= 240
EdgeEffectiveness= 0.7
SoundStart= BERTHA1
SoundHit= bertha6
explosiongenerator= custom:FLASH224
shakemagnitude= 4
shakeduration= 1
ImpulseFactor= 0.123
ImpulseBoost= 0.123
CraterMult= 0
CraterBoost= 0
NoSelfDamage= 1


Damages:
default= 800
VTRANS= 111
L1FIGHTERS= 111
L2FIGHTERS= 111
L1BOMBERS= 111
L2BOMBERS= 111
GUNSHIPS= 111
HGUNSHIPS= 111
VRADAR= 111
VTOL= 111
L1SUBS= 5
L2SUBS= 5
L3SUBS= 5











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