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Mod:
Buildlists

INDEX | Sides: [ ARM / CORE ]



Recent:


Beamer - Beam Laser Turret


tawf001

Built by:

Infobox: Equivalent to:
Health:1290  
Metal/Energy cost:176/1434
Build time:6493
M/E (on/off or flying):0/-0  0/-0
M/E (always):0/-0  0/-0
Metal/Energy storage:0/100
Cost:200
Bt/s | M use/s | E use/s :


Basic settings:
Side= arm
Name= Beamer
Description= Beam Laser Turret
BuildCostMetal= 176
BuildCostEnergy= 1434
BuildTime= 6493
MaxDamage= 1290
Category= ARM DEFENSIVE WEAPON LEVEL1 NOTAIR NOTSUB ALL
TEDClass= FORT

Corpse: (TAWF001_DEAD)
metal= 114
damage= 774
energy= 0
featuredead= TAWF001_HEAP

Heap: (TAWF001_HEAP)
metal= 46
damage= 387
energy= 0

Detection settings:
SightDistance= 455
SeismicSignature= 0

Pathfinding related:
Acceleration= 0
BrakeRate= 0
FootprintX= 2
FootprintZ= 2
MaxSlope= 10
MaxVelocity= 0
MaxWaterDepth= 0
TurnRate= 0
YardMap= oo oo
YardMap
oo
oo
 (f, o, O, c, C, w, g, G, y, Y)

Construction settings:
Builder= 0
WorkerTime= 0
WorkerTime= 0
EnergyUse= 0
MetalStorage= 0
EnergyStorage= 100

Mission settings:
CanAttack= 1
DefaultMissionType= GUARD_NOMOVE
NoAutofire= 0
FireStandOrders= 1
StandingFireOrder= 2

Miscellaneous settings:
Corpse= TAWF001_DEAD
MaxSlope= 10
MaxWaterDepth= 0

Stats without category or not listed before:
UnitName= tawf001
ObjectName= TAWF001
SoundCategory= LLT
CanStop= 1
IdleTime= 1800
IdleAutoHeal= 5
Weapon1= TAWF001_WEAPON
WPri_BadTargetCategory= VTOL
BadTargetCategory= VTOL
ExplodeAs= MEDIUM_BUILDINGEX
SelfdestructAs= MEDIUM_BUILDING
SmoothAnim= 1
BuildPic= TAWF001.DDS
icontype= building
BMCode= 0
BuildAngle= 32768
HealTime= 4



Weapons:
  DPSEPSMPSDamage
Weapon 1TAWF001_WEAPON40010040
Explode As:MEDIUM_BUILDINGEX55.5600200
Self-D As:MEDIUM_BUILDING388.89001400
Open weapon editing page

Used by:
ARM Beamer

TAWF001_WEAPON:
Name= BeamLaser
Rendertype= 0
LineOfSight= 1
Turret= 1
Range= 475
ReloadTime= 0.1
EnergyPerShot= 1
WeaponVelocity= 1000
AreaOfEffect= 8
SoundTrigger= 1
SoundStart= build2
SoundHit= burn02
FireStarter= 30
BeamLaser= 1
Thickness= 2.2
CoreThickness= 0.225
LaserFlareSize= 12
TargetMoveError= 0.1
BeamTime= 0.15
rgbColor= 0 0 1
Tolerance= 10000
explosiongenerator= custom:FLASH1blue
ImpulseFactor= 0.123
ImpulseBoost= 0.123
CraterMult= 0
CraterBoost= 0
NoSelfDamage= 1


Damages:
default= 40
COMMANDERS= 80
VTRANS= 2
L1FIGHTERS= 2
L2FIGHTERS= 2
L1BOMBERS= 2
L2BOMBERS= 2
GUNSHIPS= 2
HGUNSHIPS= 2
VRADAR= 2
VTOL= 2
L1SUBS= 1
L2SUBS= 1
L3SUBS= 1











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