 tawf001
Built by:
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| Infobox: | | Equivalent to: |
| Health: | 1290 |
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| Metal/Energy cost: | 176/1434 |
| Build time: | 6493 |
| M/E (on/off or flying): | 0/-0 0/-0 |
| M/E (always): | 0/-0 0/-0 |
| Metal/Energy storage: | 0/100 | | Cost: | 200 |
Bt/s | M use/s | E use/s :
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Basic settings: | | Side | = arm | | Name | = Beamer | | Description | = Beam Laser Turret | | BuildCostMetal | = 176 | | BuildCostEnergy | = 1434 | | BuildTime | = 6493 | | MaxDamage | = 1290 | | Category | = ARM DEFENSIVE WEAPON LEVEL1 NOTAIR NOTSUB ALL | | TEDClass | = FORT | Corpse: (TAWF001_DEAD) | | metal | = 114 | | damage | = 774 | | energy | = 0 | | featuredead | = TAWF001_HEAP | Heap: (TAWF001_HEAP) | | metal | = 46 | | damage | = 387 | | energy | = 0 | Detection settings: | | SightDistance | = 455 | | SeismicSignature | = 0 | Pathfinding related: | | Acceleration | = 0 | | BrakeRate | = 0 | | FootprintX | = 2 | | FootprintZ | = 2 | | MaxSlope | = 10 | | MaxVelocity | = 0 | | MaxWaterDepth | = 0 | | TurnRate | = 0 | | YardMap | = oo oo | | YardMap | | (f, o, O, c, C, w, g, G, y, Y) |
| Construction settings: | | Builder | = 0 | | WorkerTime | = 0 | | WorkerTime | = 0 | | EnergyUse | = 0 | | MetalStorage | = 0 | | EnergyStorage | = 100 | Mission settings: | | CanAttack | = 1 | | DefaultMissionType | = GUARD_NOMOVE | | NoAutofire | = 0 | | FireStandOrders | = 1 | | StandingFireOrder | = 2 | Miscellaneous settings: | | Corpse | = TAWF001_DEAD | | MaxSlope | = 10 | | MaxWaterDepth | = 0 | Stats without category or not listed before: | | UnitName | = tawf001 | | ObjectName | = TAWF001 | | SoundCategory | = LLT | | CanStop | = 1 | | IdleTime | = 1800 | | IdleAutoHeal | = 5 | | Weapon1 | = TAWF001_WEAPON | | WPri_BadTargetCategory | = VTOL | | BadTargetCategory | = VTOL | | ExplodeAs | = MEDIUM_BUILDINGEX | | SelfdestructAs | = MEDIUM_BUILDING | | SmoothAnim | = 1 | | BuildPic | = TAWF001.DDS | | icontype | = building | | BMCode | = 0 | | BuildAngle | = 32768 | | HealTime | = 4 |
| Weapons: Open weapon editing page
Used by: ARM Beamer
TAWF001_WEAPON:
| Name | = BeamLaser | | Rendertype | = 0 | | LineOfSight | = 1 | | Turret | = 1 | | Range | = 475 | | ReloadTime | = 0.1 | | EnergyPerShot | = 1 | | WeaponVelocity | = 1000 | | AreaOfEffect | = 8 | | SoundTrigger | = 1 | | SoundStart | = build2 | | SoundHit | = burn02 | | FireStarter | = 30 | | BeamLaser | = 1 | | Thickness | = 2.2 | | CoreThickness | = 0.225 | | LaserFlareSize | = 12 | | TargetMoveError | = 0.1 | | BeamTime | = 0.15 | | rgbColor | = 0 0 1 | | Tolerance | = 10000 | | explosiongenerator | = custom:FLASH1blue | | ImpulseFactor | = 0.123 | | ImpulseBoost | = 0.123 | | CraterMult | = 0 | | CraterBoost | = 0 | | NoSelfDamage | = 1 |
Damages:
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