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Mod:
Buildlists

INDEX | Sides: [ ARM / CORE ]



Recent:


Anemone - Depthcharge Launcher


armdl

Built by:

Infobox: Equivalent to:
Health:1015  
Metal/Energy cost:270/2358
Build time:4180
M/E (on/off or flying):0/-0  0/-0.1
M/E (always):0/-0  0.1/-0
Cost:309
Bt/s | M use/s | E use/s :


Basic settings:
Side= arm
Name= Anemone
Description= Depthcharge Launcher
BuildCostMetal= 270
BuildCostEnergy= 2358
BuildTime= 4180
MaxDamage= 1015
Category= ARM WEAPON NOTAIR NOTSUB CTRL_X NOTSHIP LEVEL2 NOTLAND ALL
TEDClass= WATER

Corpse: (ARMDL_DEAD)
metal= 176
damage= 609
energy= 0
featuredead= ARMDL_HEAP

Heap: (ARMDL_HEAP)
metal= 70
damage= 305
energy= 0

Detection settings:
SightDistance= 617
SonarDistance= 515
SeismicSignature= 0

Pathfinding related:
Acceleration= 0
BrakeRate= 0
FootprintX= 2
FootprintZ= 2
MaxSlope= 15
MaxVelocity= 0
MaxWaterDepth= 0
TurnRate= 0
YardMap= oo oo
YardMap
oo
oo
 (f, o, O, c, C, w, g, G, y, Y)

Construction settings:
Builder= 0
WorkerTime= 0
WorkerTime= 0
EnergyMake= 0.1
EnergyUse= 0.1
MetalStorage= 0
EnergyStorage= 0
ActivateWhenBuilt= 1

Mission settings:
CanAttack= 1
DefaultMissionType= GUARD_NOMOVE
NoAutofire= 0
FireStandOrders= 1
StandingFireOrder= 2

Miscellaneous settings:
Corpse= ARMDL_DEAD
MaxSlope= 15
MaxWaterDepth= 0

Stats without category or not listed before:
UnitName= armdl
ObjectName= ARMDL
SoundCategory= LLT
CanStop= 1
IdleTime= 1800
IdleAutoHeal= 5
Weapon1= COAX_DEPTHCHARGE
WPri_BadTargetCategory= NOTSUB
BadTargetCategory= NOTSUB
ExplodeAs= SMALL_UNITEX
SelfdestructAs= SMALL_UNIT
SmoothAnim= 1
BuildPic= ARMDL.DDS
icontype= building
BMCode= 0
BuildAngle= 16384



Weapons:
  DPSEPSMPSDamage
Weapon 1COAX_DEPTHCHARGE138.8900250
Explode As:SMALL_UNITEX2.780010
Self-D As:SMALL_UNIT55.5600200
Open weapon editing page

Used by:
ARM Anemone
CORE Jellyfish

COAX_DEPTHCHARGE:
Name= DepthCharge
Rendertype= 1
LineOfSight= 1
Turret= 1
Model= depthcharge
Propeller= 1
Range= 580
ReloadTime= 1.8
WeaponTimer= 6
WeaponVelocity= 350
StartVelocity= 250
WeaponAcceleration= 25
TurnRate= 18000
SoundStart= torpedo1
SoundHit= xplodep2
Guidance= 1
Tracks= 1
SelfProp= 1
WaterWeapon= 1
BurnBlow= 1
explosiongenerator= custom:FLASH2
ImpulseFactor= 0.123
ImpulseBoost= 0.123
CraterMult= 0
CraterBoost= 0
NoSelfDamage= 1
AvoidFriendly= 0
CollideFriendly= 0


Damages:
default= 250
KROGOTH= 500
ORCONE= 500
COMMANDERS= 500
DL= 5











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